It's been awhile since I've had some time to look at and update the Conversive Character Studio program, so I started looking through old posts about it and what people were asking for that wasn't there, seems like the biggest request is adding Idle states.
I wanted to make a new thread devoted to Idle animations in CCS and how best to implement it.
In the Microsoft Agent Character Editor, I see three built in Idle states: IdlingLevel1, IdlingLevel2, and IdlingLevel3. It looks like you assign one (or more?) animations to these states, and then I guess there is some built in time of no activity in the agent for each of these states to be triggered. Is this correct? Does anyone know how it works when you select more than one animation for a state?


